Overclockers UK



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League Operations

  • Tom "Gumpster" Gumbleton - League Operations Manager
  • TBA - League Operations Team Leader
  • TBA

For all rules which apply to every single epic.LAN Tournament, please read the appropriate place (General Rules).


Signups will close on Thursday 24 February at 16:00 GMT to allow for seeding and group scheduling. 

Games will start on Friday 25 February at 11:00 GMT.

Tournament Format

Groups into Double Elimination with Grand Final happening on Saturday night. Code A tournament will begin & conclude on Saturday evening and Sunday.

As there were 16 sign ups, there will be 4 groups of 4. Top 2 from each group go through to the elimination bracket, Code S. Bottom 2 from each group will go through to the Code A bracket. 

Depending on time constraints the series limits may get altered by the tournament admins. Please refer to the Tournament format page for any other formats we may use.


  • TBA

Every tournament game will be played on maps from the tournament map pool only. If the players are required to create the game for themselves, both players have to check that the game is played on the right map and on the correct version of the map. If neither of the players complains about the map version in the first 5 minutes of the game, the game will be played on the selected map unless an admin decides otherwise.

Map Pool Accurate - TBA

Veto Process


    • Player 1 - A
    • Player 2 - B
    • Final Map - C
  • First player in bracket vetoes one map.
  • Second player in bracket vetoes two maps.
  • First player in bracket vetoes one map.
  • Second Player in bracket selects first map.
  • First player in bracket selects second map.
  • Last map is remaining map.


    • Player 1 - A
    • Player 2 - B
    • Final Map - C
  • First player in bracket vetoes one map.
  • Second player in bracket vetoes one map.
  • First player in bracket selects first map.
  • Second player selects second and third map.
  • First player selects fourth map.
  • Last map is remaining map.

The first player in this instance is the higher seeded player. If this can’t be determined then a coin toss will determine the first player.


Server Settings

Matches must be played on European servers. 

Map Options

  • Mode: Faster
  • Locked Alliances: Yes
  • Game Privacy: Normal or No Build Order

Starcraft II Options

  • Window mode: Fullscreen or Fullscreen (Windowed)
  • Automatic Replay Save: ON
  • Online status: Busy
  • Toast Notifications: OFF

No abuse of game breaking bugs is allowed in any tournament match. Normal mechanics that can be considered bug ­like are naturally allowed (such as mineral walk, pylon walk). If you are unsure about some mechanics, ask an administrator

No excessive chatting is allowed in the game. If the need to chat occurs the players must be straight to the point and polite. Ideally the only chat in each game will be at startup and when a player surrenders the game.

No chat is ever permitted from a player to an outside party during a tournament match, or from an outside party to the player, unless the outside party is an administrator. Typing "gg" after 30 seconds means surrendering. If you type it the game might be considered forfeit even if you wish to continue playing.

Draws & Stalemates

If a player deliberately plays for a stalemate, administrators hold the right to decide the outcome of the game. Note, Exo, the lead admin, is a Protoss who does not approve of Terrans flying buildings to the corner of the map and he will rule against any such play with great vengence, and furious anger!

If there is a natural stalemate the game will be replayed.


  • Should a player be late (15 minutes) for the start of a tournament match, the player will forfeit the first game of the match.
  • Should the player be more than 30 minutes late for the start of a tournament match, the player will forfeit the whole match.
  • The players are allowed a 5 minute break between the games in a tournament match.

Administrators reserve the right to change these timings if circumstances require it.

Players must not start a match before schedule time without admin permission.

Disconnects & Crashes

If a game is interrupted by a computer, network or software failure the game will be resumed using the Recover Game function. The game time is set 5 in­game seconds before the disconnect. Neither player is allowed to view the replay or details page (e.g. build order tab) of the game before it is fully finished.

*These rules are subject to change due to any game-related updates that cause issues to occur in different ways. The game admins and tournament team leaders have discretion to change & update rules within reason at any stage throughout a tournament. The Admins decisions are always final.*

Last Updated: 15th November 2021