Overclockers UK

Intel

ROG

Rules



 

League Operations

  • Tom "Gumpster" Gumbleton | Point of Contact & Game Admin
  • George "Geo" Peters | Point of Contact & Game Admin
  • Dunceantix | Server Operator

Please also read the General Rules that apply to every single EPIC.LAN tournament.

Tournament Information

  • Team Limit | 32
  • Game Mode | Wingman (2v2)
  • Single Elimination Bracket (BO3)
  • Grand Final BO5
  • Twitch Stream | Twitch.tv/EPICLAN1

Don't forget to join the EPIC.LAN Discord! The Discord will be used for some key information related to the tournament.

Signup Restrictions

  • Signups will close on Saturday 7th at 17:00 local time to allow for bracket formation. 
  • Teams must be from the United Kingdom to participate.
  • Games will start on Saturday 7th at 18:00.
  • The tournament is scheduled to run over 2 days, however this will depend on total teams signed up.
  • This tournament does not allow substitutes
  • Check-in for this tournament will open on Saturday at 10:00 AM and close 15 minutes before the first match

Maplist

  • de_memento
  • de_assembly
  • de_inferno
  • de_vertigo
  • de_nuke
  • de_overpass
  • de_lake

Pre-download for Workshop port of Lake can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3219506727&searchtext=

The server will ask you to download in-game if the files are not yet downloaded if this map is selected.

Match Format

  • Freeze Time - 10 seconds
  • Round Time - 1 minute 30 seconds
  • Max Rounds - 8 per half, 9 to win (MR16)
  • Start Money - $800
  • Max Money - $8000
  • Side Selection - See veto process below
  • Overtime Max Rounds - 2 per half, 3 to win (MR4)
  • Overtime Start Money - $8000
  • Overtime Side Selection - in overtime, teams first play the side they last played in regulation
  • It is expressly forbidden to use RCON in any way which may disrupt or lag an opponent's connection or interfere with the game in general. Any teams using RCON unless it is for match starting purposes will lose the match in question.

Veto Process

Please note, if seedings are not used, then “Higher Seed” should be replaced with “Home Team” (i.e. the left-hand team on the match page). The Higher Seeded team gets to chose to act as either Team A or Team B in the following veto process:

Best-Of-Three

Team A: Bans 1 map
Team B: Bans 1 map
Team A: Picks map one
Team B: Select side choice on map one
Team B: Picks map two
Team A: Select side choice on map two
Team A: Bans 1 map
Team B: Bans 1 map
Map 3: The remaining map will be map three if needed
Side Selection: Knife for side choice on map three

Best-Of-Five

Team A: Bans 1 map
Team B: Bans 1 map
Team A: Picks map one
Team B: Select side choice on map one
Team B: Picks map two
Team A: Select side choice on map two
Team A: Picks map three
Team B: Select side choice on map three
Team B: Picks map four
Team A: Select side choice on map four
Map 5: The remaining map will be map five if needed
Side Selection: Knife for side choice on map five

Tournament Plugin

EPIC.LAN events use our in-house tournament server plugin. This is to avoid any complications around RCON commands, and ensures that server demos are recorded.

Cheating & Bugs

All forms of cheating at EPIC.LAN events are forbidden and will see some form of punishment (to see further examples please read the general rules of our esports tournaments above).

In some circumstances, evidence will be submitted to us from third parties or other event organisers and we will review such evidence. If we find the evidence to be serious enough, we will take further action on the players in question.

Here are some of the other examples of ways to gain advantages, this list is not the full list but if players are unsure of certain things, they should seek to ask the tournament admins first.

  • "Stream sniping" - Viewing your competitors livestream during gameplay to gain position, economy or other advantages.
  • Flash Bang, Smoke Grenade, Molotov, Incendiary and Hand Grenade Bugs - it is illegal to use any flash bang, smoke grenade, molotov, incendiary or hand grenade bugs, regardless of intent unless otherwise specificed.
  • Silent Bomb Plants - ALL bomb plants must be done in a position where your opponents can hear you.
  • There should be no rotation in players to gain money advantages throughout a match.
  • The bomb must be planted on solid surfaces on the map, ie where an opponent can defuse from, so not up in the air or floating.
  • Illegal Bomb Defuses - No player can defuse a bomb through any other solid object on the map, it has to be done in clear view. It is also forbidden to try to intentionally distort your hitboxes during a defuse situation to prevent an opponent from killing you in game.
  • Walking/Boosting through walls - No player should walk, boost through walls or roofs. 
  • Map Exploits - Boosts that include the use of clipping are strictly forbidden. The term “Clipping” defines that when a player is boosted can see through certain parts of the map (ie over/under walls, or through solid objects on the map).
  • Pixel walks/illegal positioning - Defined separately from map exploits using clip brushes to stand or boost in locations unintended by the map design or out of bounds is forbidden (e.g. olofboost). "Saving" in these spots is also forbidden (e.g. below bridge/elevator shaft on de_vertigo). A non exhaustive list of banned spots is available here.
  • Any overlays relating to in game functions or advantages are strictly forbidden. This includes overlays to track bomb timers or economy. 
  • Exploits that allow players to clip through walls, or manipulate a surface that is typically solid to become transparent.

If any player or team feels unsure on a new advantage they have found through their practice sessions, they are welcome to show this specific spot to the tournament team to review. Any player or team that does this will be treated to the strictest confidence as not to jeopardize your strategic advantage, however we can rule on whether it is legal. We strongly advise teams to give us plenty of time ahead of an event so we can review it in good time and make good judgement on it.

Specific to grenades and molotovs:  Molotovs that try and circumvent an official patch are banned (e.g. de_vertigo molotov from CT to middle wall and outside B), however, in a change to previous ruling, Molotovs or grenades that clip through floors i.e Vertigo Ramp to CT Elavator are now allowed, in line with other tournaments.

Broadcast Sanitisation

Players are required that their personal account name and content follow our guidelines for broadcast safety. Player ID's or Names should be their known IGN and not include any inappropriate, sexist, racist etc remarks. 

Personal CS2 Sticker crafts and name tags must be safe for broadcast. Any custom sticker placements on weapons in your loadout must not include any inappropriate, sexist, racist etc remarks/logos/symbols, similarly, custom weapon names or "name tags" must also abide by this rule. Displaying these during games broadcasted at the event and over the EPIC.LAN channels will result in a tournament infraction. We recommend players select a different skin without a craft, or use the default model in their loadout before attending. 

Players are permitted to stream their own POV at any time, regardless of official streams for this tournament. Players are recommend to add a 90 second delay to their stream output to avoid cases of 

Servers & Scheduling

All players must be ready in the server at least 5 minutes prior to the scheduled start time unless a match is already in play on your server (in which case, speak to a game admin for further instructions). Any team that is not ready by 10 minutes after the scheduled start time will lose a map. This is to enforce that teams play within the schedule the admins set. Depending on the situation an admin or opposing team can decide to wait beyond this time frame within reason. Admins have final say on when a match is forfieted or how long to hold the start of a scheduled match for.

Continued delays will result in the whole match being forfeited and both teams being disqualified from the tournament (which may result in loss of attained prize).

Acceptable reasons for missing the scheduled start of a match are:

  • Network failure
  • Server failure
  • Medical emergency

Server Crashes

In the event of server failures, please contact a game admin who will advise further, we can restore rounds to the last previous result.

Support

Please feel free to contact us via the Wingman Intel Gamer Days Forum post in the official EPIC.LAN Discord server.

These rules are subject to change due to any game-related updates that cause issues to occur in different ways. The game admins and tournament team leaders have discretion to change & update rules within reason at any stage throughout a tournament. The Admins decisions are always final.